> Skip to content
FEATURED:
  • Philanthropy 50
  • Nonprofits and the Trump Agenda
  • Impact Stories Hub
Sign In
  • Latest
  • Commons
  • Advice
  • Opinion
  • Webinars
  • Online Events
  • Data
  • Grants
  • Magazine
  • Store
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
  • Jobs
    • Find a Job
    • Post a Job
    • Career Advice
    • Find a Job
    • Post a Job
    • Career Advice
Sign In
  • Latest
  • Commons
  • Advice
  • Opinion
  • Webinars
  • Online Events
  • Data
  • Grants
  • Magazine
  • Store
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
  • Jobs
    • Find a Job
    • Post a Job
    • Career Advice
    • Find a Job
    • Post a Job
    • Career Advice
  • Latest
  • Commons
  • Advice
  • Opinion
  • Webinars
  • Online Events
  • Data
  • Grants
  • Magazine
  • Store
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
    • Featured Products
    • Data
    • Reports
    • Collections
    • Back Issues
    • Webinars
  • Jobs
    • Find a Job
    • Post a Job
    • Career Advice
    • Find a Job
    • Post a Job
    • Career Advice
Sign In
ADVERTISEMENT
Advice
  • Twitter
  • LinkedIn
  • Show more sharing options
Share
  • Twitter
  • LinkedIn
  • Email
  • Facebook
  • Copy Link URLCopied!
  • Print

Is Virtual Reality Right for Your Group? How to Find Out — and Do It Right

By  Nicole Wallace
February 29, 2016

So far only a handful of nonprofits have experimented with virtual reality. But that may change as the technology gains traction in gaming and journalism and the price of headsets comes down. People who have used virtual reality for social-good projects share their advice for nonprofit leaders considering the new technology.

Make sure virtual reality is a good fit for your project.

The best topics for virtual reality are highly visual and colorful and often include movement, says Michael Hoffman, chief executive of See 3 Communications, a Chicago video company that focuses on nonprofits.

We're sorry. Something went wrong.

We are unable to fully display the content of this page.

The most likely cause of this is a content blocker on your computer or network.

Please allow access to our site, and then refresh this page. You may then be asked to log in, create an account if you don't already have one, or subscribe.

If you continue to experience issues, please contact us at 571-540-8070 or cophelp@philanthropy.com

So far only a handful of nonprofits have experimented with virtual reality. But that may change as the technology gains traction in gaming and journalism and the price of headsets comes down. People who have used virtual reality for social-good projects share their advice for nonprofit leaders considering the new technology.

Make sure virtual reality is a good fit for your project.

The best topics for virtual reality are highly visual and colorful and often include movement, says Michael Hoffman, chief executive of See 3 Communications, a Chicago video company that focuses on nonprofits.

If the subject is boring, he says, “it’ll be extra boring in virtual reality.”

Involve the nonprofit’s clients.

The intimacy of virtual reality could make some videos seem exploitative, says Mr. Hoffman. Charities need to be aware of that possibility and work closely with the people whose stories they’re telling.

ADVERTISEMENT

Consider alternates to video.

Organizations should imagine the most powerful experience to change someone’s behavior and then figure out the best way to provide that experience, says Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab. Sometimes, he says, the answer is video, and sometimes it’s animation.

He points to a study he conducted to see if virtual reality can increase people’s empathy for older people as an example where animation is necessary: “Meeting your future self where you get to see what you’re going to look like when you’re 65 years old, you can’t film that.”

Amnesty International UK has given its street fundraisers low-cost virtual-reality headsets to show people powerful 3-D photographs of destruction in Syria’s civil war.

Asking people to watch a five-minute video wouldn’t be practical, says Reuben Steains, the charity’s innovations manager: “Our street fundraisers have to work very quickly.”

Don’t put the call-to-action in the film.

The United Nations Sustainable Development Goals Action Campaign created a virtual-reality film that follows Sidra, a 12-year-old girl who fled Syria and now lives in a refugee camp in Jordan.

ADVERTISEMENT

Putting the call-to-action in the materials created to accompany the film rather than in the film itself has meant that it can be used to talk about lots of issues, including the refugee crisis, girls’ empowerment, and access to education, says Kristin Gutekunst, a project manager for the campaign.

“That’s given it a lot more life than just saying, ‘You need to do this right now,’” she says. “It loses its timelessness.”

Keep it short.

For the most part, virtual-reality videos shouldn’t be more than three minutes long, says Sarah Hill, chief storyteller at StoryUp VR, a company in Columbia, Mo. “The video experiences can’t be incredibly long because inside the headsets, the lenses could fog up,” she says.

But there are exceptions. Ms. Hill helped create an eight-minute film for Central Missouri Honor Flight that takes viewers to the memorials in Washington. “Veterans would take off the headset and say ‘Can I watch that again?’ " she says. “It just depends on how compelling the content is.”

Don’t be dazzled.

Because virtual reality is so new, charities should consider anything they try as experimentation, says Mr. Hoffman. But, he cautions, organizations should only take the leap if the rest of their communications are already in good order: “They need their basic things to be done well before they follow the siren call of the shiny object.”

ADVERTISEMENT

A version of this article appeared in the March 1, 2016, issue.
We welcome your thoughts and questions about this article. Please email the editors or submit a letter for publication.
TechnologyInnovationCommunications and Marketing
Nicole Wallace
Nicole Wallace is features editor of the Chronicle of Philanthropy. Follow her on Twitter @NicoleCOP.
ADVERTISEMENT
ADVERTISEMENT
SPONSORED, GEORGE MASON UNIVERSITY

Related Content

  • Virtual Reality: Getting Donors to Experience Your Mission
  • How 4 Nonprofits Use Virtual Reality to Help Their Cause
  • Explore
    • Latest Articles
    • Get Newsletters
    • Advice
    • Webinars
    • Data & Research
    • Podcasts
    • Magazine
    • Chronicle Store
    • Find a Job
    • Impact Stories
    Explore
    • Latest Articles
    • Get Newsletters
    • Advice
    • Webinars
    • Data & Research
    • Podcasts
    • Magazine
    • Chronicle Store
    • Find a Job
    • Impact Stories
  • The Chronicle
    • About Us
    • Our Mission and Values
    • Work at the Chronicle
    • User Agreement
    • Privacy Policy
    • California Privacy Policy
    • Gift-Acceptance Policy
    • Gifts and Grants Received
    • Site Map
    • DEI Commitment Statement
    • Chronicle Fellowships
    • Pressroom
    The Chronicle
    • About Us
    • Our Mission and Values
    • Work at the Chronicle
    • User Agreement
    • Privacy Policy
    • California Privacy Policy
    • Gift-Acceptance Policy
    • Gifts and Grants Received
    • Site Map
    • DEI Commitment Statement
    • Chronicle Fellowships
    • Pressroom
  • Customer Assistance
    • Contact Us
    • Advertise With Us
    • Post a Job
    • Reprints & Permissions
    • Do Not Sell My Personal Information
    • Advertising Terms and Conditions
    Customer Assistance
    • Contact Us
    • Advertise With Us
    • Post a Job
    • Reprints & Permissions
    • Do Not Sell My Personal Information
    • Advertising Terms and Conditions
  • Subscribe
    • Individual Subscriptions
    • Site License Subscriptions
    • Subscription & Account FAQ
    • Manage Newsletters
    • Manage Your Account
    Subscribe
    • Individual Subscriptions
    • Site License Subscriptions
    • Subscription & Account FAQ
    • Manage Newsletters
    • Manage Your Account
1255 23rd Street, N.W. Washington, D.C. 20037
© 2025 The Chronicle of Philanthropy
  • twitter
  • instagram
  • youtube
  • facebook
  • linkedin